This means that the higher one's stats are, the less each invested point is worth. Stat scaling is affected by diminishing returns. However, the parameter is not displayed anywhere on the weapon's stat screen and it is unknown if Luck scaling is the same across all applicable weapons or not.Īdditionally, most weapons that scale with Luck will also boost Luck by five points when held, if the player's hollowing stat is 15 or higher. Similarly, the same scenario but with one weapon having a B scaling, the damage difference could be negligible because the C is "high" and the B is "low", as the letters are affected by breakpoints in the exact scaling value. For example, two weapons can both have equal base damage and a C scaling in Dexterity, but deal different amounts of damage because one weapon has a "low" C while the other has a "high" C. Each letter represents an approximation of how well the weapon scales with a specific stat. Parameter bonuses are displayed as letters ranging from E (lowest) to S (highest). Dark is, much like fire, affected by both Intelligence and Faith, and scales equally well with both.Fire is generally boosted by a combination of Intelligence and Faith, scaling equally well with both stats.Magic is usually affected by Intelligence, but can also on some occasions be affected by Faith.The type of element will also affect which of the two stats is relevant, unless both are applied. Elemental damage scales off of one's Intelligence and Faith.
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