![]() ![]() Crowdfunding & kickstarting are similarly not allowed.This includes both explicit and subversive advertising, such as directing people to your DMs, advertising open commissions, or listing your monetary platforms in your Reddit profile. Any attempts to sell, direct to sales, advertise, or solicit will not be tolerated whatsoever.Do not post off-site content on behalf of others or from popular creatorsĥ.) No sales, adverts, or interactions involving real-world tender.Self promo happens when you advertise or link to off-site content such as Youtube, Twitch, DeviantArt, etc watermarks included.However, users actively participating in the community beyond their own posts and conforming to Reddit's 10:1 self promo practices may be allowed to promote their off-site content here once weekly. Self promotion is generally not allowed.Spamming low-effort posts may result in a ban.No recent reposts, content should be original.Memes should contain in-game visuals from Elden Ring and pertain to the game.Low-effort content such as tierlists, "wrong answers only", "just bought the game!", platinum posts, and other Reddit trends are not allowed.Meta community topics, politics, real-life content, and drama posts are not allowed.ģ.) No low-effort content or spamming of posts."Mildly" or "Elden Ring IRL" content is not allowed. All content should directly pertain to the game Elden Ring, not just in title.Do not submit private information on anyone.Ģ.) Keep posts and discussion Elden Ring related. Do not harass, or encourage harassment of other users, community figures, developer staff, and all others including subreddit moderators.Bigoted language will be met with a permanent ban.Refrain from excessive vulgar language.Be respectful: do not insult other users, bait, flame, badmouth, or discredit others in comment sections or posts.Official Subreddit Group Password (case sensitive): straydmnġ.) Please be respectful, do not harass others. I have a significantly higher win rate with pure str, pure int or int/fth anyways since stacking damage beats stacking def/healing as it should.Welcome to the Official Elden Ring subreddit! I’m just pointing out that healing is clearly an intentional part of a clerics kit, even in duels and its balanced well enough at face value to not be grief or toxic. I’m not trying to convince you to heal or to say it’s completely balanced, most of you are slime who would abuse it by running away for 3 minutes with double coded swords/vykes spears. ![]() My team healer requires 40 mind to use just 3 heals but my golden order cleric rarely uses any heals since I’ve only got 25 mind and a split scaling seal. And healing requires massive mind investment, I’ve seen so many dedicated spell casters choose meta weaponry/endurance instead of mind, use an ineffective and expensive heal on a split scaling seal, and are now no longer able to cast anything at all while I stack buffs against their split damage. I also want to point out, that healing rarely seems to score me a win: doubling my health against someone who 3 shots me with a heavy thrust sword isn’t meta when I still have to hit them 8+ times with a split damage hammer to win and risk getting jump attacked on a heal. most other builds still stack very high damage/defense and intelligence builds *guarantee* extremely high chip damage at the cost of defense. Faith builds have the power to stack extremely high absorption, area denial and heal. Some incantations only make sense in the context of making room to heal/buff or buying a few extra seconds of regen, such as Elden stars and scarlet aeonia. I believe faith builds really are meant to heal in arena and it’s not grief assuming healers don’t run away for 3 minutes. heck even lords/erdtree heal aren’t so bad in duels but they have a major issue pve and become annoying in pvp and the solution is so obvious. And of course, who cares about heal, great heal, regen/elemental buffs or urgent heal in duels, that’s all skill issue if you failed to punish spells that will always lose a trade against a jump attack. which is ironically the only time I see healing attempted. massively buffing erdtree/lords heal power on allies at the cost of personal healing power might help make them much more useful in co op and much less salt inducing in duels. The biggest pve problem with heals is that spirit summons/allies both immediately lost that heal when they get hit once late game. I would hard nerf the personal healing power and massively buff ally healing power and maybe lower the fp costs. I know in DnD, heals only heal the caster a small amount compared to what they heal allies. I do think healing is balanced ok enough for pvp BUT the spells aren’t perfect and I would make some changes.
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